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Lecturer in Game Design

AUD 124,656 - 148,023
Application Deadline:27 September 2026
Parkville, Victoria, AU

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Job Description

Role type: Full-time; Continuing Faculty: Architecture, Building and Planning School: Melbourne School of Design Salary: Level B - $124,656 - $148,023 p.a. plus 17% super Develop and teach into a new Game Design major / collaborate across leading built environment disciplines / grow impactful creative practice Join us to shape game design education, mentoring diverse creatives and advancing practice-led research in interactive worlds. Investing in you – 17% superannuation, benefits package including salary packaging, health and wellbeing programs, discounted services, and professional development opportunities. The University of Melbourne We take pride in our people, who all contribute to our mission to benefit society through the transformative impact of education and research. Discover more via our website. Your next career opportunity In this role, you will shape a new Game Design major within the Bachelor of Design. You will lead studio teaching that connects interactive worlds with architecture, landscape, urbanism and interior design. You will grow a research or creative practice while mentoring diverse students in a collaborative, multidisciplinary faculty. What you will deliver: Lead studio-based teaching in the Game Design major, focusing on Unreal Engine, game mechanics and level design. Design and coordinate an introductory Game Design subject that builds foundational skills in systems, interaction and player experience. Contribute to curriculum innovation, assessment design and continuous improvement of student-centred, inclusive game design pedagogy. Develop a research or creative practice profile in contemporary game design, interactive media and related design disciplines. Build industry and community partnerships, mentoring students towards professional practice through showcases, festivals, playtesting and exhibitions. You may be a great fit if you: Hold a PhD in design or related field, or equivalent professional and creative achievements. Demonstrate tertiary teaching experience in game design or related areas, with strong studio-based, student-centred practice. Bring a developing research or creative practice profile in contemporary game design, interactive media or game studies. Offer advanced Unreal Engine skills, including Blueprints visual scripting for prototyping, interaction, systems and player experience. Experience with C++ programming and familiarity with game engines beyond Unreal Engine would be highly regarded, particularly where this demonstrates an ability to transfer technical knowledge and development practices across platforms. Apply deep expertise in level design, spatial thinking, environmental storytelling, playtesting and iterative refinement processes. Contribute to curriculum development and cross-disciplinary collaboration, with strong commitment to inclusive, equitable game design education. For further information please refer to the attached PD. What we offer you! We offer the opportunity to be part of a vibrant community and enjoy a comprehensive range of benefits to support your success and sense of fulfilment, including: Build future financial security with 17% superannuation Supportive flexible work arrangements underpinned by our commitment to inclusion and well-being Career development opportunities, including access to a range of tailored programs, such as Academic Women in Leadership, and learning platforms including LinkedIn Learning Progressive, considerate leave provisions to empower your work-life balance and well-being, including leading parental leave, gender affirmation leave and cultural leave Salary packaging and access to a range of discounted services including Bupa health insurance, and access to unique cultural and recreational benefits such as discounts for the Melbourne Theatre Company Health and well-being services including a leading Employee Assistance Program For more information check out our benefits page! Your new team You will join the Faculty of Architecture, Building and Planning, a global leader in design education. Our multidisciplinary Melbourne School of Design connects architecture, landscape, urbanism and emerging design disciplines, including game design. You will collaborate with imaginative colleagues in world-building, interactive media and spatial design, within a supportive, collegiate culture. We value diversity, creative experimentation and practice-based inquiry, offering strong mentoring, facilities and research training opportunities. Be Yourself The University of Melbourne is an Equal Opportunity Employer and a child-safe organisation. The diversity of our community enriches us all, and we are committed to creating an inclusive and fair workplace where everyone is valued, respected, and empowered to succeed. We welcome applicants from all backgrounds, identities, and experiences. Discover more about Diversity and Inclusion at UniMelb. We're committed to a barrier-free recruitment process and ongoing workplace support, providing adjustments throughout. We warmly encourage applications from people with disabilities. Learn more about how we support an accessible recruitment process. Aboriginal and Torres Strait Islander Applicants We aspire to be the University of choice for Indigenous Australians. Visit our Indigenous staff page to learn more about our investment and support for Aboriginal and Torres Strait Islander staff. Indigenous applicants are encouraged to connect with our Indigenous Employment & Development team at korin-korin@unimelb.edu.au . Application essentials: Visit "apply with us" to learn more about the process, including tips and FAQs. You must have current valid work rights for Australia. Visa sponsorship is not available for this role. A Working with Children Check is required for all positions. If successful, we will guide you through the process and reimburse you. Please upload your resume and a cover letter outlining your interest and experience as part of the application process. Please upload your responses to the Selection Criteria, found in the Position Description. Want to know more? For questions related to our recruitment process email Brett Verity at hr-careers@unimelb.edu.au For recruitment adjustments contact Kim Groizard on +61 3 9035 3218 or at hr-careers@unimelb.edu.au (subject: 'Recruitment Adjustments'). Apply today, and join a community that’s shaping the future. Position Description JR-016132 Lecturer in Game Design PD.docx JR-016132 Lecturer in Game Design PD.pdf

Key Responsibilities

  • Lead studio-based teaching in the Game Design major, focusing on Unreal Engine, game mechanics and level design.
  • Design and coordinate an introductory Game Design subject that builds foundational skills in systems, interaction and player experience.
  • Contribute to curriculum innovation, assessment design and continuous improvement of student-centred, inclusive game design pedagogy.
  • Develop a research or creative practice profile in contemporary game design, interactive media and related design disciplines.
  • Build industry and community partnerships, mentoring students towards professional practice through showcases, festivals, playtesting and exhibitions.

Requirements

  • Visit "apply with us" to learn more about the process, including tips and FAQs.
  • You must have current valid work rights for Australia. Visa sponsorship is not available for this role.
  • Please upload your resume and a cover letter outlining your interest and experience as part of the application process.
  • Please upload your responses to the Selection Criteria, found in the Position Description.
  • For further information please refer to the attached PD .
  • Hold a PhD in design or related field, or equivalent professional and creative achievements.
  • Demonstrate tertiary teaching experience in game design or related areas, with strong studio-based, student-centred practice.
  • Bring a developing research or creative practice profile in contemporary game design, interactive media or game studies.
  • Offer advanced Unreal Engine skills, including Blueprints visual scripting for prototyping, interaction, systems and player experience.
  • Experience with C++ programming and familiarity with game engines beyond Unreal Engine would be highly regarded, particularly where this demonstrates an ability to transfer technical knowledge and development practices across platforms.
  • Apply deep expertise in level design, spatial thinking, environmental storytelling, playtesting and iterative refinement processes.
  • Contribute to curriculum development and cross-disciplinary collaboration, with strong commitment to inclusive, equitable game design education.

Benefits

  • Build future financial security with 17% superannuation.
  • Supportive flexible work arrangements underpinned by our commitment to inclusion and well-being.
  • Career development opportunities, including access to a range of tailored programs, such as Academic Women in Leadership, and learning platforms including LinkedIn Learning
  • Progressive, considerate leave provisions to empower your work-life balance and well-being, including leading parental leave, gender affirmation leave and cultural leave
  • Salary packaging and access to a range of discounted services including Bupa health insurance, and access to unique cultural and recreational benefits such as discounts for the Melbourne Theatre Company.
  • Health and well-being services including a leading Employee Assistance Program.
  • For more information check out our benefits page!
  • Your new team You will join the Faculty of Architecture, Building and Planning, a global leader in design education.
  • Our multidisciplinary Melbourne School of Design connects architecture, landscape, urbanism and emerging design disciplines, including game design.
  • You will collaborate with imaginative colleagues in world-building, interactive media and spatial design, within a supportive, collegiate culture.
  • We value diversity, creative experimentation and practice-based inquiry, offering strong mentoring, facilities and research training opportunities.

About This Position

When do applications close for this position?

Applications for Lecturer in Game Design at University of Melbourne close on 27 September 2026. Make sure your application reaches the university's recruitment system before the deadline — late submissions are generally not accepted.

What does this position pay?

The advertised salary for this role is AUD 124,656 – 148,023, plus 17% employer superannuation. The final offer within the band depends on qualifications and experience, as set by University of Melbourne's enterprise agreement.

Where is this position based?

The position is based at University of Melbourne, in Parkville, Victoria, AU. Check the job description above for flexible or hybrid arrangements.

How do I apply for this job?

Click the Apply button on this page — it takes you to University of Melbourne's official application portal, where you submit your application directly to the university. Tenurify only aggregates the listing and never handles applications or charges candidates.